Tech Artist / Tech Animator / 3D Generalist
Remote
$1k - $3k
middle
3 months ago
full-time
quality 8.2/10
Responsibilities
- Initial skinning on several skeletons;
- Refitting for several characters (anatomical differences);
- Including unisex armor elements refitting for both genders;
- Working with morph targets and cloth simulation in UE5;
- Working with material slots (selecting various combinations to merge in one mesh of morph targets / cloth simulation);
- Adapting for MH.
Requirements
- Proficient in any 3D modeling software (Maya, 3ds Max, Blender);
- Proficiency in UE5 at an artist level;
- Basic modeling skills;
- Basic rigging (without creating controls, just skeleton) and skinning;
- Setting up Chaos Cloth in UE5;
- Experience with scripting (from weight copying to multi-refitting and multi-clip fixing) is a huge plus;
- Ability to work with Git is also a plus.
Conditions
- Salary: $1200 - $3200 for full-time, or $750 - $2000 per hour;
- Employment type: full-time/part-time, for a specific project (from 3 months);
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