Tech Artist / Tech Animator / 3D Generalist

Remote $1k - $3k middle 3 months ago full-time quality 8.2/10
3D modelingMaya3ds MaxBlenderUE5riggingskin weightingChaos Cloth

Responsibilities

  • Initial skinning on several skeletons;
  • Refitting for several characters (anatomical differences);
  • Including unisex armor elements refitting for both genders;
  • Working with morph targets and cloth simulation in UE5;
  • Working with material slots (selecting various combinations to merge in one mesh of morph targets / cloth simulation);
  • Adapting for MH.

Requirements

  • Proficient in any 3D modeling software (Maya, 3ds Max, Blender);
  • Proficiency in UE5 at an artist level;
  • Basic modeling skills;
  • Basic rigging (without creating controls, just skeleton) and skinning;
  • Setting up Chaos Cloth in UE5;
  • Experience with scripting (from weight copying to multi-refitting and multi-clip fixing) is a huge plus;
  • Ability to work with Git is also a plus.

Conditions

  • Salary: $1200 - $3200 for full-time, or $750 - $2000 per hour;
  • Employment type: full-time/part-time, for a specific project (from 3 months);

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