Unreal Engine Developer and Game Designer
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Role in brief
Blood Trail seeks a freelance Unreal Engine Developer and Game Designer to build a demo for an isometric action game set in 90s Moscow, focusing on core mechanics and game design from the ground up.
About the role
This freelance role involves contributing to the initial demo development of an isometric action game. The project is set in 90s Moscow, featuring a narrative around vampire hunting within a backdrop of underground clubs, casinos, and various city factions. The primary goal is to create a playable vertical slice showcasing key mechanics and gameplay loops.
The position requires collaboration to define the demo's scope and format. Responsibilities include developing the combat system, player progression, and overall gameplay cycle. Candidates will work with existing assets and prototypes while helping to shape the mission structure and broader project design.
Success in this role means independently driving tasks to completion and actively participating in discussions about the game's future. The work focuses on establishing foundational game elements for the demo, with the potential to transition to paid work if the project secures investment.
Skills that matter here
- Unreal Engine 5: The developer will utilize Unreal Engine 5 to build the game's mechanics and environment.
- Blueprint: This visual scripting system within Unreal Engine 5 will be used for rapid prototyping and gameplay implementation.
- designing game mechanics and systems: The game designer will be responsible for conceptualizing and refining the core gameplay loops, combat, and progression.
- game development principles: An understanding of these principles will guide the creation of a cohesive and engaging game experience.
Who this role suits
- A self-starter who can independently manage tasks and contribute to a project from its early stages.
- Someone with a clear vision for game mechanics and systems, eager to shape a game's core design.
- An individual comfortable with a flexible work schedule and the nature of freelance, demo-focused development.
From the employer
- Collaborate to determine the most effective format for the first demo project.
- Create a playable vertical slice of key mechanics.
- Develop the gameplay cycle, combat system, and player progression.
- Work with existing assets and prototypes.
- Participate in the development of mission structure and overall project design.
- Engage in discussions about the future development of Blood Trail.
- Experience with Unreal Engine 5 (for the developer).
- Experience in designing game mechanics and systems (for the game designer).
- Ability to independently drive tasks to completion.
- Understanding of game development principles.
- Desire to participate in the creation of the project from the ground up.
- Remote work.
- Flexible schedule.
- Work on the demo version of the project.
- Transition to paid work after attracting investments.
Questions about this role
What is the remote work policy for this role?
This position is fully remote, offering a flexible schedule.
What is the expected compensation structure?
The initial work is for the demo version, with a transition to paid work planned after attracting investments.
✓ Apply here in a minute. Your application and answers go straight to the hiring person, so you never land in a spam pile.