Unreal Engine Developer and Game Designer
Remote
1 month ago
freelance
- Collaborate to determine the most effective format for the first demo project.
- Create a playable vertical slice of key mechanics.
- Develop the gameplay cycle, combat system, and player progression.
- Work with existing assets and prototypes.
- Participate in the development of mission structure and overall project design.
- Engage in discussions about the future development of Blood Trail.
- Experience with Unreal Engine 5 (for the developer).
- Experience in designing game mechanics and systems (for the game designer).
- Ability to independently drive tasks to completion.
- Understanding of game development principles.
- Desire to participate in the creation of the project from the ground up.
- Remote work.
- Flexible schedule.
- Work on the demo version of the project.
- Transition to paid work after attracting investments.