Role in brief
OWL Games seeks a Lead Game Designer for a mobile F2P open world project, focusing on economy and balance. Ideal candidates have extensive experience in game design and a strong background in mobile F2P economics.
About the role
In this role, you will lead the design of the economy and balance for a mobile F2P open world game inspired by GTA. Your responsibilities include analyzing the current economy, designing monetization strategies, and balancing various game systems to enhance player engagement.
Success in this position requires a deep understanding of mobile game economics and the ability to create effective models and documentation. You will collaborate with a team to implement changes that improve retention, conversion, and overall player experience.
The salary starts at $3000, providing a baseline for compensation in this role.
Skills that matter here
- Game Design: This role requires significant expertise in game design, particularly in creating and balancing the economy for mobile free-to-play games.
- Google Sheets / Excel: Proficiency in these tools is essential for modeling, complex calculations, and scenario analysis.
Who this role suits
- A candidate with at least 5 years of game design experience, including 3 years focused on economy and balance for mobile F2P.
- Someone who understands the full cycle of balancing and has experience with live products.
- A team player who is comfortable working remotely and can communicate effectively across different time zones.
From the employer
- Analyze the current economy, identify imbalances, and form a strategy for changes.
- Design sources and sinks of currency, prices, rewards, progression, and monetization points.
- Balance transport, activities, social, and multiplayer systems.
- Develop economy and balance for LiveOps events.
- Create models, tables, configs, and design documentation.
- Test hypotheses and evaluate the impact of changes on retention, conversion, ARPU, ARPPU, and LTV.
- At least 5 years in game design, including 3 years in economy and balance for mobile F2P.
- Experience in creating or significantly redesigning the economy of a live product.
- Understanding of the full cycle of balancing: from modeling to implementation and analysis of results.
- Proficient in Google Sheets / Excel: linked models, complex formulas, and scenario calculations.
- Experience with mobile and multiplayer games, good exposure to midcore, and understanding of GTA-like / sandbox specifics.
- Experience with open world, action, driving, designing LiveOps economy, and building balance teams or processes is a plus.
- Remote work, mandatory availability from 11:00 to 17:00 MSK.
- Equipment provided by the company, payment for AI tools and conferences, partial compensation for sports and professional training.
Questions about this role
What is the remote work policy?
The position is fully remote with mandatory availability from 11:00 to 17:00 MSK.
What is the seniority level of this role?
This is a lead-level position requiring significant experience in game design.
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